Artstation - Introduction to Gaea


Artstation - Introduction to Gaea
https://www.artstation.com/learning/courses/QJg/introduction-to-gaea

In this course, Kem Yaralioglu will cover the fundamental nodes used for terrain creation in Gaea. This is a brief overview of all of the common nodes that he uses frequently to create landscapes. This will not necessarily cover how to create a production level landscape but will cover how to use the nodes together. This course is designed to provide a solid base for navigating, understanding, and using Gaea.

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ArtStation – Introduction to Composition in Painting


ArtStation Marketplace – Introduction to Composition in Painting
English | Video: 720p | 1hr 45m
https://www.artstation.com/wootha/store/k0g/introduction-to-composition-in-painting
If you are interested in composition, this video is a 1h45 talk about the underlying principles of composition as I understand them.

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Artstation - Introduction to Houdini - Procedural Scattering & Houdini in UE4


Artstation - Introduction to Houdini - Procedural Scattering & Houdini in UE4
https://www.artstation.com/learning/courses/rv9/introduction-to-houdini-procedural-scattering-houdini-in-ue4

In this course, Kem Yaralioglu shows how to prepare and use HDA inside UE4. He covers the scattering node and how to expose parameters that can then be updated in-editor. This will not necessarily cover how to create a production level landscape but will cover how to use the scatter node and how HDA’s work.

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Artstation - Introduction to Houdini - Generating Terrain


Artstation - Introduction to Houdini - Generating Terrain
http://www.artstation.com/learning/courses/x3J/introduction-to-houdini-generating-terrain

In this course, Kem Yaralioglu covers the fundamental nodes used for terrain creation inside Houdini. This course is a brief overview of all of the common nodes that are used frequently to create landscapes. This class covers how to use the nodes together on your way to learning how to create a production level landscape.

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ArtStation – Introduction to Substance Designer with Javier Perez
ArtStationIntroduction to Substance Designer with Javier Perez
https://www.artstation.com/learning/courses/r9/introduction-to-substance

 

In this course, Javier Perez takes you through the basic UI of Substance Designer. This is an entry-level course that will familiarize you with the tools and panels of software and equip you with the knowledge needed to begin creating materials and learning from other courses on Substance Designer. If you are new to Substance Designer, this is where your journey begins!

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ArtStation - Creating Materials in Unreal Engine - Part 1 - Introduction to the UE4 Material Editor


ArtStation - Creating Materials in Unreal Engine - Part 1 - Introduction to the UE4 Material Editor


https://www.artstation.com/learning/courses/kLJ/introduction-to-the-ue4-material-editor

Part 1 of 5. In this five-part series, Kem Yaralioglu breaks down his process for creating master materials, terrain shaders as well as some advanced materials in Unreal Engine. With the help of Material Functions, each shader is fully scalable, allowing the artist to build upon the foundation that they create throughout production. In this first part of a five-part series, Kem covers all of the necessary knowledge required to navigate and work with the UE4 Material Editor.


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Artstation – Intro to Sculpting in Blender by Rico Cilliers

 

http://www.artstation.com/learning/courses/3Va/intro-to-sculpting-in-blender/chapters/8OjR/intro
This course introduces Blender’s sculpting tool set and features. Rico walks through his workflow as he takes you through the process to sculpt a typical rock formation. He also covers how to create your own alphas and brushes, enabling you to work as quickly and efficiently as possible.

 

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Artstation - Switching to Maya for game artists by FastTrack Tutorials

 

 

http://www.artstation.com/marketplace/p/xA2qz/switching-to-maya-for-game-artists

 This course will be a bit different than most of our courses. In this course, we will focus on how to switch to Maya for game artists from any other 3d software like blender or 3ds max. Now the reason I say for game artists is because I will mostly be focused on the modeling and texturing side of Maya. This means we will not be covering things like animation, rendering, or simulations.

 

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ArtStation - Intro to UE4 lighting Exterior and Interior Tutorial
ArtStation - Intro to UE4 lighting Exterior and Interior Tutorial
http://www.artstation.com/marketplace/p/GJOy/intro-to-ue4-lighting-exterior-and-interior-tutorial
A full run through of creating an exterior and interior lighting scene in UE4. Starting by showing the dynamic version of building a scene by using directional lights, volumetric height fog, and skylights. Then moving on to setting up a scene using UE4's light baking system and how to modify the results and trouble shoot any factors that occur during the process. Finishing with showcasing post process features and how to modify basic materials and their relationships with the lighting results.

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ArtStation - Blender to Zbrush Bridge
ArtStation - Blender to Zbrush Bridge
https://www.artstation.com/marketplace/p/OyXKp/blender-to-zbrush-bridge
GoB is great for linking a subtool between Blender and Zbrush to focus in on detailing that piece. That said, quickly importing/exporting several files and firing meshes back and forth for minor updates is far faster with this bridge. Both can work together, but I have always preferred this for starting off my scenes in Zbrush, and getting everything back in when im finished.

 

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